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Interesting Stealth games

Games about figuring out the correct path for your character to get through level filled with obstacles.

Archipelagos 2000 (link)The levels consist of water and land tiles. Your goal in every level is to destroy the obelisk. To do that you must first destroy a number of stones placed around the level. However, for the stone to be destroyable, there must be a land connection between it and the obelisk. To achieve that, you can spend energy to create land on water tiles. When all stones are destroyed, you have a limited time to reach the obelisk and destroy it. To make it harder, there are enemies moving around. Some poison land tiles, others break them away. Standing in water or poisoned land is deadly.

Benny Beetle in Colorworld (link)You move a beetle around in levels, which are often covered with tiles that disappear when you walk over them, sometimes revealing various items. Some items, like keys and notes, are needed to progress. You can also find gold, which is used to buy better weapons and bombs. In the levels, there are often holes that spawn enemies, which die on contact with you and take away some of your health. You can kill them from a distance by shooting behind you, which costs a little health per shot. Health is recovered by eating fruit and the holes can be removed with bombs.

Bombergirl (link)Two teams of players try to destroy each other's base. Players can place bombs that damage enemies, stuns allies and destroy blocks. Blocks may drop power ups and experience. Experience levels up the team, which unlocks special abilities for all players. Each character has different abilities and power up limits. Maps have environmental hazards, destroyable gates and towers that spawn AI enemies that protect it.

Bomberman 2 (link)You can place bombs that explode in cross pattern, destroying certain objects and damaging you and enemies. In the levels you find parts that you can equip, which changes base attributes and grants special abilities. What parts you can equip depends on your level. You also find power ups, that increase your attributes until the end of the level. In each room you must accomplish an objective to move to another room. Rooms have various enemies and environmental hazards. There is also a versus mode for up to 4 players, where each player selects their equipment and fight each other in hazardous rooms.

Bomberman 64: The Second Attack (link)You can place bombs that explode in cross pattern, destroying certain objects and damaging you and enemies. In the level you find power ups that make your bombs stronger and give you special abilities, like kicking, charging up and throwing the bombs. You can’t jump but you can get to platforms by bouncing off your bombs. As you progress through the game you get access to different types of bombs that can be used to solve puzzles, like ice bomb to freeze water.
There is also an AI controlled creature, that follows you and attacks enemies. It evolves to stronger forms depending on what food you pick up during a level.

Bug Bomber (link)You have to defeat all enemies and other players in the maze. You start with certain amount of energy, which is depleted when you get damaged and you die when you run out of it. You spend energy to place walls, bombs which can destroy walls and damage enemies, mines which damage enemies walking over them and various eggs which will hatch after some time. You can place an egg, which will hatch into an item that restores energy. Other eggs create various friendly robots, which will automatically fight enemies, destroy enemy walls or paint enemy eggs to your color. You can pick up bonuses in the maze, one of which improves the artificial intelligence of your robots.

Clu Clu Land D (link)You control a ball that keeps moving forward. There are poles which you can catch on and turn around them. When you hit a wall, you bounce to the opposite direction. There are enemies, which will hurt you, but you can also shoot them. The goal is to uncover all hidden diamonds and make it to the exit.

Deus Ex: Breach (link)Classic stealth – grab stuff and avoid enemies, cameras etc. but you are encouraged to do it fast by a time limit. You can obtain upgrades to help with that.

Disc (link)Two players are divided by a chasm. They stand on two rows of tiles which have corresponding vertical tiles behind them. The player can throw a disc, which will damage the vertical tiles and hurt players. When a vertical tile is destroyed, the corresponding horizontal tile disappears too. There is a limited number of discs in the arena. They will bounce against the arena walls until caught by a player, but the player can only catch discs that they own. The opponent can try to block the discs, which will make it change ownership and speed up. The disc can also change its behavior when it hits a bonus tile. The goal is to make the opponent fall or deplete their life.

Disc Room (link)Avoid moving saw blades for as long as you can. Later you get abilities to help with that, like short invincibility or time dilation.

Echo (link)There are copies of the player character that try to kill you. The enemies can normally only move towards the player and attack up close. Lights in the level periodically switch on and off. When they are on, anything the player does, the enemies will be able to do too next time the lights are on. Also, enemies killed will be respawned. When lights are off, the player can do whatever they want without affecting the enemy AI and killed enemies will not be respawned.

Espire 1: VR Operative (link)Stealth shooter in VR. You can scan through walls, tag enemies, see through cameras on your hands and climb walls. Shooting everyone is also an option.

Invisible, Inc. (link)You can go on a limited number of missions before you have to do the final mission. Missions serve to improve your agents and get items. The missions are turn based, you move agents around, avoiding or temporarily stunning enemies so you can get to the objective, steal anything as you go and escape. There are support abilities available which can for example hack cameras and vaults or reveal traps. They cost power to use which can be gained by using terminals in the level.

Monaco: What's Yours is Mine (link)In cooperation with up to 3 other people you grab objective items in the level. There are guards, automated turrets and many other security systems. Guards can be killed but loud noise attracts more and they can revive their dead (just like you can), so shooting your way through is pretty much impossible. Each character has their own special ability and can hold one usable item found in level – mostly weapons but also first aid or temporary power outage. Gathering money in the level gives your item more charges.

Payday 2 (link)Four player missions where the goal is to grab as much money as possible, get it to getaway vehicle and escape. Most missions start in stealth mode. Players have to avoid guards, cameras and stay quiet. Few guards can be killed but being seen or killing too many will raise the alarm. There are also civilians on the map which have to be either avoided or taken hostage, otherwise they will raise the alarm when they see a player. During the mission, special events may occur which will also cause alarm to be raised, if not resolved in time. When the alarm is off, players are attacked by waves of police forces until they escape or fail.

Robin Hood: The Legend of Sherwood (link)You have a base from which you go on missions and assign followers to train or work. Some missions need preparation which requires spending money, followers or doing extra missions. In missions you can gain money and followers, more if you don’t kill people. During mission you control up to five characters with different abilities, like climbing, picking locks, shooting bow, distracting or healing. There are civilians you can talk to and patrols that will attack you. Patrols can be avoided, distracted, knocked out and tied up or killed in combat and their bodies carried out of sight. In combat you can choose different attacks by drawing lines or circles with the mouse pointer. Apart from health, characters have energy that depletes in combat until they can’t attack anymore and have to rest.

Ronin (link)You jump indirectly by aiming where you want to end up, you can also swing on rope and cling to walls or ceiling. On top of that you can pause time to launch the rope and combat takes turns between you jumping and enemies reacting. You can spare civilians but they will still raise alarm, if they see you.

Saturn Bomberman (link)You can place bombs that explode in cross pattern, destroying certain objects and killing you and enemies. In the levels you find power ups that make your bombs stronger and give you special abilities. One of the power ups is a mount that grows up as you play, gives more abilities and gets killed instead of you when hit. In each room you must destroy all towers to progress. Rooms have various enemies and environmental hazards. The story mode can be played in two player coop mode.
There is also a versus mode for up to 10 players. It has limited time, after which the map starts to shrink. The winner can play a minigame to get a bonus or a penalty for the next round. One of the penalties causes a large monster to appear in the next round.

Shadow Tactics: Blades of the Shogun (link)Missions with up to five characters of different abilities. These include distracting with noise, traps, limited use ranged attacks, disguise, climbing on roofs and swimming. You can sneak around patrols, distract them or kill them and hide bodies. Patrols will investigate noises and footprints, rise alarm and search for your characters. Noise characters make is represented visually and you can queue up commands for them.

The Flock (link)One player is the light carrier, others are monsters hunting the carrier. Carrier gains points by staying alive and can quickly kill monsters by shining the light at them but have to keep moving to recharge the light. Monster have to sneak up on the carrier to have a chance in killing the carrier and thus becoming the carrier and gain points. Monsters are immune to light when standing still and can spawn decoy with which they can switch places.
The game keeps track of every player death and decrements a counter. Once it runs out, the game is supposed to not be playable anymore.

Thief: The Dark Project (link)First person stealth that relies on staying in the dark, avoiding noise and keeping track of guards. While fighting is an option, enemies can easily overwhelm you. Special arrows can be used to put out light sources, create a climbable rope or cover ground with moss to muffle sound. Levels are large and open.

ToeJam & Earl: Back in the Groove! (link)Up to four players can cooperate to find all the pieces of a ship to win the game. Players find them in random levels together with an elevator that leads to the next level. A level consists of islands from which the players can fall down to previous levels. There are hazards and enemies, which can hurt or otherwise inconvenience the players. Players can find and use presents, which help them avoid enemies and traverse the levels, but some presents have a negative effect instead. Presents are randomized and their effect is hidden until players identify or use it. Players can also find money, which can be used to get aid from friendly NPCs like identifying presents, and get experience, which is used for upgrades like more health or inventory space.

Honorable mentions

Captain Novolin
Megafortress
Messiah
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