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Julius or Augustus?

Whenever I sit down to play a game, a small fear of missing out appears in the form of “Am I playing the best version of this game?”, which brings me to looking up available patches and mods. The same thing happened, when I decided to finally finish one of the games from my childhood – Caesar 3.

Over the years I grew to be quite picky about games and even more so about mods. I said it before and I say it again, mods can both improve or ruin a game and picking the right one is hard. I rarely play a game twice, so I have to get it right the first time. A good mod is the one that fixes bugs or makes changes, which remove frustrations and increase the depth of the gameplay without changing its concept. Even if all the changes are good, if they change the game too much, you are no longer playing a modded game, but a completely different game instead.

Now, Caesar 3 is a very old game, so its digital rerelease already has all the patches. That leaves me with mods, which are fortunately only two – Julius and Augustus.

Julius

This is a no brainer. It does not change gameplay at all, only fixes some bugs and makes some convenient additions, like higher resolution support. There is really no reason not to use it.

Augustus 3.2

Augustus is based on Julius, but it changes much more about the game. So, should I use it or not? Luckily, the mod has its own manual, and because Caesar 3 has a detailed manual as well, I can get a good idea about how the game works and whether the mod makes it better.

First, the mod makes a bunch of changes that can be turned on or off in the game menu. Being able to disable parts of a mod is great, and being able to change it while playing is even better. In many cases it might not be possible, but Caesar 3 is mission based strategy game, so there is no issue. I have a few comments, though:

Those were the options, onto the permanent changes. A lot of these just give me more detailed control over my city and can be found in the later games of the series. That is fine, even welcomed, because it makes the city management less awkward. What I have something to say about are the new buildings. While I can always just ignore that the new buildings exist and play the game just fine, lets see whether they are actually a good addition:

Besides the new buildings, there are also changes to crime and health. Expanding an existing game mechanic is good, so these are welcomed changes. There are also Colosseum games, which cost governor money and give temporary bonus. Hippodrome also allows you to bet on a horse with your governor money. This is good, I like the idea of having more uses for governor funds.

Some buildings also now consume money in the form of levies. I am on a fence about this one. On one hand it seems redundant, because buildings already require workers, which get payed, and you have to pay for prefects and engineers that maintain the buildings. On monuments it does not really do anything, because once I can afford to actually build it, I can afford the levy no problem. On regular religious buildings, I guess it dissuades players from spamming small temples, but I do not know how much is that even a problem.
From the perspective of history and realism, it seems that the religion in ancient Rome was state funded, and since they perform sacrifices, that is an extra expense besides wages. However, there are other public services, that have extra expenses and they don’t have levies. Libraries need something to write on and lions need to be fed. I would prefer to have an option to turn this off.

Verdict

Overall, Augustus makes sensible, if sometimes redundant, changes. I decided to use it and I do not regret that decision. It is good enough to pass as an official expansion and I definitely recommend it. Even in the case that you do not want the new buildings, you can still get an older version of the mod (1.4.1a), which is like Julius, but with extra improvements.

The fact that the mod is properly documented, made it possible to do an informed decision, without having to play the game without the mod and then with it to compare what is better. In the ideal world, we could add and remove mods on the fly as we see fit, but that is often not possible due to incompatible changes in the save files.
Leaving controversial changes as optional helped a lot too. There are pretty good mods that add things I would want, but also change things I do not want. To give an example, Fable – The Lost Content. Restoring cut content? Yes. Fan fiction in cutscenes? No, thank you. Unfortunately, when I can not exclude the parts I do not want, I have to reject the whole mod.

Anyway, next time on epic mod battles of history, I do not know vs time will tell.

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